兹若特传送门
性价比[]
Gold Value
55 armor = 1100
125% base health regeneration = 375
55 magic resistance = 990
Total Gold Value = 2465
Gold Value of Passive
20% movement speed = 790
Total Gold Value = 3255
Gold Efficiency
Zz'Rot Portal is 91.3% efficient without its passives.
Zz'Rot Portal becomes 120.56% gold efficient when near turrets.
相似装备[]
干扰水晶
正义荣耀
陈旧的飞升护符
Notes[]
Zz'Rot Portal's Point Runner.
Void Gates that the Point Runner passive (present also on Raptor Cloak and its upgrades) refers to are created by this item.
With item cooldown reduction, it is possible to have two portals active at once, which is the maximum amount allowed.
Zz'Rot Portal was disabled in URF.
虚空之门虚空兽
Void Gate
Bounty
Gold
Exp
CS
50
0
0
Statistics
Health
5 (modified)
Health regen.
After being out of combat for 5 seconds
Attack damage
10
Attack speed
0.63
Armor
100
Magic res.
60
Incoming damage modifier1 from champion basic attacksImmune to champion abilitiesInstantly destroyed by turret attacks
AoE resist.
100%
Mov. speed
Static
Control type
N/A
Target type
Structure
Enemy turrets prioritize Void Gates placed within attack range
Abilities
Void Gate interacts with Hookshot, Heroic Charge, Assassin's Path, and Condemn.
Voidspawn
Bounty
Gold
Exp
CS
0
0
0
Statistics
Health
40
Health regen.
- 20% current health per 0.25 seconds, starting 5 seconds after spawning
Attack damage
52 − 86 (based on level) (+ 15% of champion's maximum health)
Attack speed
0.69
Range
100 / 450 / 350
Armor
115
Magic res.
20
Mov. speed
467 / 520
Control type
Autonomous
Voidspawn will travel down the nearest lane, attacking enemy minions and enemy structures but ignoring enemy champions, enemy Voidspawn, enemy Void Gates, and enemy Voidlings.
Target type
Pet
Enemy turrets prioritize Voidspawn directly in front of a melee minion chain (Pending for test)
On-hit effects
Voidspawn's attacks do not apply on-hit effects and do not benefit from Void Gate's owner's armor penetration
Spell effects
Voidspawn's attacks do not apply spell effects
Abilities
When on contact with enemy structures, Voidspawns will become untargetable for a short period and then deal 20 − 360 (based on level) physical damage to them.
The first and every fourth summoned Voidspawn will deal an additional 15% of champion's maximum health bonus physical damage. The bonus damage is set when the Voidspawn spawns.
Void Gate's owner gains gold from minions killed by Voidspawns.
Voidspawns will gain bonus movement speed when near an enemy structure.
Voidspawns will start losing their health after 5 seconds, and will die after another 3 seconds.
Voidspawns can move 3736 units before dying.
Voidspawns grant the respective last hit bonuses when killed by Siphoning Strike, Sion after learning Soul Furnace, Baleful Strike, Parrrley or Loaded Dice. (does not interact with Damnation).
Trivia[]
Its deployment was planned for the first preseason patch V4.20, but it was delayed due to reprioritizing other art assets.[1][2]
Raptor Cloak was actually made for this item and Ohmwrecker was tweaked to build from it later on.[3]
Upon release, the Voidspawn were given huge damage whenever a player disconnected for longer than a minute (this causes their champion to gain 1000 armor and 1000 magic resistance) Zz'Rot Portal was disabled until it could be fixed.[4]
Voidspawn spawned from Void Gates are Voidborn.
Upon the removal of Zz'Rot Portal in patch V9.23, Gathering Swarm stacks for Malzahar's Void Swarm was renamed to Zz'Rot Swarm to honor the item.
This might indirectly imply that Malzahar's voidlings are a similar if not the same species as the Voidspawn that spawned from this item.
The Voidspawn was given a retexture and features as a monster in Invasion, a rotating game mode.
In Teamfight Tactics, the Construct summoned from that game's version of the item reuses its icon, model and animations of the Voidspawn.
版本更新[]
;V9.23 - Removed
Removed from the game.
V7.12
Combine cost increased to 1080 from 780 . Total cost is still 2700 .
V7.10
New Effect: Tooltip now mentions damage dealt to turrets by empowered minions (in addition to existing gold earned stat).
V7.3
Bug Fix: Minion spawns can no longer be blocked with portals.
V7.1
Active Void Gate duration and cooldown reduced to 120 seconds from 150.
Voidlings:
Structure damage increased to 20 − 360 (based on level) from 5 − 90 (based on level).
Health growth reduced to 0 from 50.
Current health decay per 0.25 seconds increased to 20% from 10%.
Removed: Killing Voidings increases creep score by one.
V6.10
Bug Fix: Fixed a bug where Zz'Rot Portal's Voidspawn were ignoring minions.
V6.7
Bug Fix: Expanded the range indicator of Zz'Rot Portal to better match Voidspawn travel distance.
V6.6
Armor reduced to 55 from 60.
Magic Resist reduced to 55 from 60.
Gold on death increased to 50 from 25 .
New Effect: Portals now die within 5 hits, but they regenerate after exiting combat for 5 seconds.
Removed: Voidspawn consume Spoils of War.
Added minimap icons for allied and enemy Zz'Rot portals.
V5.22
Total cost reduced to 2700 from 2750 .
Health regeneration reduced to 125% from 150%.
V5.18
No longer pushed back/damaged by Emperor's Divide
V5.16
Total cost reduced to 2750 from 2800 .
Point Runner maximum speed reduced to 20% from 30%.
Point Runner movement speed now decays over 2 seconds instead of dropping off instantly.
Void Spawn health decay is now % of CURRENT instead of % of MAXIMUM.
New Effect: There is now a counter that tracks total gold earned.
Empowered Void Spawn resistance scaling removed.
Empowered Void Spawn damage now scale with 15% of your maximum health.
V5.5
Armor increased to 60 from 50.
Magic resist increased to 60 from 50.
Point Runner
Now works with fallen turrets and Sun Disc.
Voidspawn stats changed
Base attack damage increased to 50 from 20 note: old value seems to be a mistake in patch notes, 5.2 was supposed to increase base AD to 30
Base ability power increased to 100 from 50
Time until health loss starts increased to 5.5 seconds from 4 seconds
Acquisition range against inhibitors increased to 350 from 300
Acquisition range against nexus increased to 450 from 300
V5.2
Void Gates are now treated as structures
Azir soldiers will not attack Void Gates
Void Gates can now be collided against for the purpose of spells that interact with terrain
Targeted movement spells (like Katarina's Shunpo) no longer work with Void Gates
Attack modifiers that don't affect structures, like Corki's Hextech Shrapnel Shells passive, no longer affect Void Gates
When attacking Void Gates, you gain the ability power to structure bonus damage (if 40% of your AP equals to higher than your basic attack damage, you instead deal damage equal to 40% of your ability power)
Voidspawn stats changed
Armor increased to 60 from 115
Magic resistance reduced to 20 from 40
Base health reduced to 40 from 50
Health per level reduced to 15 from 20
Base attack damage increased to 30 from 20
Attack damage per level reduced to 2 from 3
Ability power per level reduced to 10 from 20
Bonus AD and AP increased to (100% of your armor + 100% of your magic resistance) from (50% of your armor + 50% of your magic resistance)
Bonus AD and AP is applied to the first and every fourth Voidspawn (changed from every Voidspawn after the fourth)
V5.1
Added
Recipe: Raptor Cloak + Negatron Cloak + 950 = 2800
Stats: +50 armor, +50 magic resistance, +100% base health regeneration
Unique Passive - Point Runner: Grants +30% bonus movement speed that build up over 2 seconds when near turrets or Void Gates.
Unique Active: Spawns a gate at the target location for 150 seconds (150 second cooldown, can't be placed near turrets). Every 4 seconds the gate spawns a volatile voidspawn that travels down the nearest lane. Voidspawn will behave as standard minions except they will ignore champions and explode on contact with a turret, dealing a burst of damage. After 4 seconds, a voidspawn's health will rapidly decay to 0. The fourth voidspawn and every voidspawn thereafter will deal bonus damage equal to 50% of your resistances.
Void Gate
Health: X + (Y × level)
Voidspawn
Health: X + (Y × level)
Attack Damage: X + (Y × level) increasing by (+50% armor) (+50% magic resistance) after 3 voidlings have spawned
Explosion Damage: X + (Y × level) increasing by (+50% armor) (+50% magic resistance) after 3 voidlings have spawned
参考资料[]
↑ [1]
↑ [2]
↑ [3]
↑ [4]
List of Items
Starter items
Potions and Consumables
Trinkets
Distributed items
Boots
Basic items
Epic items
Legendary items
Mythic items
Ornn's Mythic item upgrades
Champion exclusive items
Minion and Turret items
Removed items
"Transmogulate!"
本文是英文页面 Zz'Rot Portal 的翻译,最后翻译时间:2020-10-27
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