兹若特传送门

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兹若特传送门

性价比[]

Gold Value

55 armor = 1100

125% base health regeneration = 375

55 magic resistance = 990

Total Gold Value = 2465

Gold Value of Passive

20% movement speed = 790

Total Gold Value = 3255

Gold Efficiency

Zz'Rot Portal is 91.3% efficient without its passives.

Zz'Rot Portal becomes 120.56% gold efficient when near turrets.

相似装备[]

干扰水晶

正义荣耀

陈旧的飞升护符

Notes[]

Zz'Rot Portal's Point Runner.

Void Gates that the Point Runner passive (present also on Raptor Cloak and its upgrades) refers to are created by this item.

With item cooldown reduction, it is possible to have two portals active at once, which is the maximum amount allowed.

Zz'Rot Portal was disabled in URF.

虚空之门虚空兽

Void Gate

Bounty

Gold

Exp

CS

50

0

0

Statistics

Health

5 (modified)

Health regen.

After being out of combat for 5 seconds

Attack damage

10

Attack speed

0.63

Armor

100

Magic res.

60

Incoming damage modifier1 from champion basic attacksImmune to champion abilitiesInstantly destroyed by turret attacks

AoE resist.

100%

Mov. speed

Static

Control type

N/A

Target type

Structure

Enemy turrets prioritize Void Gates placed within attack range

Abilities

Void Gate interacts with Hookshot, Heroic Charge, Assassin's Path, and Condemn.

Voidspawn

Bounty

Gold

Exp

CS

0

0

0

Statistics

Health

40

Health regen.

- 20% current health per 0.25 seconds, starting 5 seconds after spawning

Attack damage

52 − 86 (based on level) (+ 15% of champion's maximum health)

Attack speed

0.69

Range

100 / 450 / 350

Armor

115

Magic res.

20

Mov. speed

467 / 520

Control type

Autonomous

Voidspawn will travel down the nearest lane, attacking enemy minions and enemy structures but ignoring enemy champions, enemy Voidspawn, enemy Void Gates, and enemy Voidlings.

Target type

Pet

Enemy turrets prioritize Voidspawn directly in front of a melee minion chain (Pending for test)

On-hit effects

Voidspawn's attacks do not apply on-hit effects and do not benefit from Void Gate's owner's armor penetration

Spell effects

Voidspawn's attacks do not apply spell effects

Abilities

When on contact with enemy structures, Voidspawns will become untargetable for a short period and then deal 20 − 360 (based on level) physical damage to them.

The first and every fourth summoned Voidspawn will deal an additional 15% of champion's maximum health bonus physical damage. The bonus damage is set when the Voidspawn spawns.

Void Gate's owner gains gold from minions killed by Voidspawns.

Voidspawns will gain bonus movement speed when near an enemy structure.

Voidspawns will start losing their health after 5 seconds, and will die after another 3 seconds.

Voidspawns can move 3736 units before dying.

Voidspawns grant the respective last hit bonuses when killed by Siphoning Strike, Sion after learning Soul Furnace, Baleful Strike, Parrrley or Loaded Dice. (does not interact with Damnation).

Trivia[]

Its deployment was planned for the first preseason patch V4.20, but it was delayed due to reprioritizing other art assets.[1][2]

Raptor Cloak was actually made for this item and Ohmwrecker was tweaked to build from it later on.[3]

Upon release, the Voidspawn were given huge damage whenever a player disconnected for longer than a minute (this causes their champion to gain 1000 armor and 1000 magic resistance) Zz'Rot Portal was disabled until it could be fixed.[4]

Voidspawn spawned from Void Gates are Voidborn.

Upon the removal of Zz'Rot Portal in patch V9.23, Gathering Swarm stacks for Malzahar's Void Swarm was renamed to Zz'Rot Swarm to honor the item.

This might indirectly imply that Malzahar's voidlings are a similar if not the same species as the Voidspawn that spawned from this item.

The Voidspawn was given a retexture and features as a monster in Invasion, a rotating game mode.

In Teamfight Tactics, the Construct summoned from that game's version of the item reuses its icon, model and animations of the Voidspawn.

版本更新[]

;V9.23 - Removed

Removed from the game.

V7.12

Combine cost increased to 1080 from 780 . Total cost is still 2700 .

V7.10

New Effect: Tooltip now mentions damage dealt to turrets by empowered minions (in addition to existing gold earned stat).

V7.3

Bug Fix: Minion spawns can no longer be blocked with portals.

V7.1

Active Void Gate duration and cooldown reduced to 120 seconds from 150.

Voidlings:

Structure damage increased to 20 − 360 (based on level) from 5 − 90 (based on level).

Health growth reduced to 0 from 50.

Current health decay per 0.25 seconds increased to 20% from 10%.

Removed: Killing Voidings increases creep score by one.

V6.10

Bug Fix: Fixed a bug where Zz'Rot Portal's Voidspawn were ignoring minions.

V6.7

Bug Fix: Expanded the range indicator of Zz'Rot Portal to better match Voidspawn travel distance.

V6.6

Armor reduced to 55 from 60.

Magic Resist reduced to 55 from 60.

Gold on death increased to 50 from 25 .

New Effect: Portals now die within 5 hits, but they regenerate after exiting combat for 5 seconds.

Removed: Voidspawn consume Spoils of War.

Added minimap icons for allied and enemy Zz'Rot portals.

V5.22

Total cost reduced to 2700 from 2750 .

Health regeneration reduced to 125% from 150%.

V5.18

No longer pushed back/damaged by Emperor's Divide

V5.16

Total cost reduced to 2750 from 2800 .

Point Runner maximum speed reduced to 20% from 30%.

Point Runner movement speed now decays over 2 seconds instead of dropping off instantly.

Void Spawn health decay is now % of CURRENT instead of % of MAXIMUM.

New Effect: There is now a counter that tracks total gold earned.

Empowered Void Spawn resistance scaling removed.

Empowered Void Spawn damage now scale with 15% of your maximum health.

V5.5

Armor increased to 60 from 50.

Magic resist increased to 60 from 50.

Point Runner

Now works with fallen turrets and Sun Disc.

Voidspawn stats changed

Base attack damage increased to 50 from 20 note: old value seems to be a mistake in patch notes, 5.2 was supposed to increase base AD to 30

Base ability power increased to 100 from 50

Time until health loss starts increased to 5.5 seconds from 4 seconds

Acquisition range against inhibitors increased to 350 from 300

Acquisition range against nexus increased to 450 from 300

V5.2

Void Gates are now treated as structures

Azir soldiers will not attack Void Gates

Void Gates can now be collided against for the purpose of spells that interact with terrain

Targeted movement spells (like Katarina's Shunpo) no longer work with Void Gates

Attack modifiers that don't affect structures, like Corki's Hextech Shrapnel Shells passive, no longer affect Void Gates

When attacking Void Gates, you gain the ability power to structure bonus damage (if 40% of your AP equals to higher than your basic attack damage, you instead deal damage equal to 40% of your ability power)

Voidspawn stats changed

Armor increased to 60 from 115

Magic resistance reduced to 20 from 40

Base health reduced to 40 from 50

Health per level reduced to 15 from 20

Base attack damage increased to 30 from 20

Attack damage per level reduced to 2 from 3

Ability power per level reduced to 10 from 20

Bonus AD and AP increased to (100% of your armor + 100% of your magic resistance) from (50% of your armor + 50% of your magic resistance)

Bonus AD and AP is applied to the first and every fourth Voidspawn (changed from every Voidspawn after the fourth)

V5.1

Added

Recipe: Raptor Cloak + Negatron Cloak + 950 = 2800

Stats: +50 armor, +50 magic resistance, +100% base health regeneration

Unique Passive - Point Runner: Grants +30% bonus movement speed that build up over 2 seconds when near turrets or Void Gates.

Unique Active: Spawns a gate at the target location for 150 seconds (150 second cooldown, can't be placed near turrets). Every 4 seconds the gate spawns a volatile voidspawn that travels down the nearest lane. Voidspawn will behave as standard minions except they will ignore champions and explode on contact with a turret, dealing a burst of damage. After 4 seconds, a voidspawn's health will rapidly decay to 0. The fourth voidspawn and every voidspawn thereafter will deal bonus damage equal to 50% of your resistances.

Void Gate

Health: X + (Y × level)

Voidspawn

Health: X + (Y × level)

Attack Damage: X + (Y × level) increasing by (+50% armor) (+50% magic resistance) after 3 voidlings have spawned

Explosion Damage: X + (Y × level) increasing by (+50% armor) (+50% magic resistance) after 3 voidlings have spawned

参考资料[]

↑ [1]

↑ [2]

↑ [3]

↑ [4]

List of Items

Starter items

Potions and Consumables

Trinkets

Distributed items

Boots

Basic items

Epic items

Legendary items

Mythic items

Ornn's Mythic item upgrades

Champion exclusive items

Minion and Turret items

Removed items

"Transmogulate!"

本文是英文页面 Zz'Rot Portal 的翻译,最后翻译时间:2020-10-27

,点击这里可以查看翻译后英文页面的改动。

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